Le la nota “Videojuegos: Su effecto mental” por Gabriela Villegas Ramírez en el periódico El Norte en México sección Vida.
Tu compañero está platicando contigo y tratas de prestarle atención, pero no puedes dejar de ver unas barras que flotan sobresucabeza,queindican que su energía se están agotando y a ti te preocupa que él desaparezca.
Aunque parece ciencia ficción, estosfenómenoscerebrales son frecuentesen los “gamers” y jugadores casuales de videojuegos, y tienen un nombre: Game Transfer Phenomena (GTP).
El GTP, que se podría traducir como “fenómeno de transferenciadejuego”, ocurre cuando elementos del videojuego se trasladan a la vida real, ya sea por medio de alucinaciones, sensaciones o acciones automáticas, explica Angélica Ortiz de Gortari, investigadora y doctora por la Nottingham Trent University, en Inglaterra. Continua leyendo…
In our latest study with over 2,000 self-selected participants 97% reported having experienced GTP at some point in their life. The most (95%) had experienced GTP more than once.
Altered visual perceptions
The most commonly reported among the visual experiences were visualizing images or seeing images with closed eyes (77%).
77% Visualized/seen VG images with closed eyes
46% Misperceived RL objects as those in the game
36% Seen distorted environments and/or objects
31% Seen VG images with open eyes
Altered auditory perceptions
Hearing music from the game when not playing was the most commonly reported by participants in the auditory sub-modality (74%).
74% Heard the music from a VG IRL
65% Heard a sound from a VG IRL
65% Misinterpreted sounds IRL as those from the VG
46% Heard a character’s voice from a VG IRL
Thinking about using a video game element in real life was the most commonly type reported by the participants (75%) in the automatic thoughts modality. This type of experience usually happens as spontaneous thoughts but also occurred as mix-ups when gamers for moments actually think they can use video game elements to resolve real life situations.
75% Thought about using something from a VG IRL
72% Wanted/felt the urge to do something IRL after seeing something that reminded of a VG
63% Still being in the mind-set of a VG
43% Mixed up VG events with actual RL events
Altered body perceptions
The most common GTP experienced related to body was to feel body movement as in the game (51%).
51% Bodily sensations of movement as in a VG
49% Perceived time and/or body differently
41% Tactile touch sensation associated with a VG
29% Felt as though the mind has disconnected from the body
Behaviours and actions
Among the different behaviours investigated in the survey saying something involuntary with video game contents was the most commonly reported (58%). It is very common that gamers use slang and jokes that include video game commands, phrases, etc. Although, this experience measures only those cases where gamers voiced out loud something with game contents involuntarily.
58% Sang, shouted or said something from a VG IRL unintentionally
49% Unintentionally acted differently IRL because of something experienced in a VG
44% Reflex body reaction associated with a VG
40% Acted out a behaviour/activity influenced by a VG
- Most GTP were short-lived (lasted seconds 59%, minutes 27%).
- Most occurred after playing (directly after playing 42%, hours after 47%).
- Occurred recurrently (66%), and usually while doing day-to-day activities (62%).
- Occurred in a large variety of games. Most prevalent were role-playing (53%) and adventure games (54%).
- 47% had no special feelings about their GTP, 26% had pleasant feelings, 21% wanted that GTP re-occurred, and 14% had felt confused.
- 20% had been distressed or experienced dysfunction due to GTP.
- 13% were under the influence of a substance (medicine, alcohol or drugs) when GTP occurred.
Here you can read the full published study.