In an interview for Discovery News discussing the advent of contemporary VR, Glenn McDonald summarized some of my insights about VR and Game Transfer Phenomena. Here are some extracts:
“Without a doubt, highly immersive technologies for entertainment bring exciting possibilities for the users — I’m a big fan! — but also raises important questions regarding the impact on their well-being.”
“Individual susceptibility is crucial,” Ortiz de Gortari said. “But I believe that GTP will
become more common as technology becomes more persuasive, more immersive and stimulates more sensorial channels.”
It’s important to note that GTP episodes aren’t necessarily dangerous or negative, Ortiz de Gortari said. Usually, they’re just weird and funny.
Ortiz de Gortari is more optimistic. In fact, she hopes that further study of phenomena like GTP can help us navigate the virtual waters ahead.
“In general, I think that besides the psychological challenges new technologies posit to our malleable minds, there is a wonderful world of possibilities for entertainment, learning and therapy,” she said.
“Most of us will obtain benefits, but there will always be this small group that experience serious negative effects. Understanding GTP better can be useful to identify video game features likely to be associated with potentially unwanted effects — and promote those that bring benefits.”
Here you can read the full article: “Could VR Games Induce Hallucinations and Flashbacks?”
Click here to visit my cartoon collection “GTP adventures”.
The cartoons are based on gamers’ experiences. I create the cartoons with the goal to inform, raise awareness and demystify Game Transfer Phenomena experiences.
Check out this article about GTP in GamesBeat by Dan Crawley: “Seeing things: When gaming messes with reality — and your brain”
Damn Tetris blocks. Seeing them everywhere. Can’t sleep. Can’t turn them off.
For most of us, gaming offers a momentary escape from the real world, but for some, the distinction between onscreen actions and reality can blur. A recent study highlights how gaming can seriously affect our senses and offers a glimpse through the eyes of gamers whose brains keep on playing.
In the study, gamers talk about seeing a grenade icon from Call of Duty while out shopping and nearly commando-rolling away, a bedroom turning into a Minecraft-style grid, and a wide range of visual distortions that last long after a game is back in its box.
Not everyone is equally susceptible to these effects – likened to the symptoms of conditions such as epilepsy and schizophrenia – but should gamers experiencing them be concerned for their mental and physical well-being?
And does the game industry need to take notice of this research? Continue reading…
If you want to know more you can download the full study Altered Visual Perception in Game Transfer Phenomena: An Empirical Self-Report Study.
Here you can read the press release we put out about the latest study.
“Study shows how video gamers experience altered visual perceptions after playing”
Some video gamers experience altered visual perceptions after playing, new research has shown. The study, published in the International Journal of Human-Computer Interaction, has been carried out by experts in Nottingham Trent University’s International Gaming Research Unit.
Led by psychologists Angelica Ortiz de Gortari and Professor Mark Griffiths, the research showed how some gamers reported distorted versions of real world surroundings. Others saw video game images and misinterpreted real life objects after they had stopped playing. Gamers reported seeing video game menus popping up in front their eyes when they were in a conversation, or saw coloured images and ‘heads up’ displays when driving on the motorway.
The study involved the analysis of 656 experiences from 483 gamers collected in 54 online video game forums.
This is the first of a series of studies that aims to identify, classify and explain ‘Game Transfer Phenomena’ (GTP) experiences via the different senses: sight, sound and touch. GTP research focuses on gamers’ perceptions, cognitions and behaviours influenced by video game playing and aims to further understanding of the psychosocial implications of altered perceptions induced by virtual technologies.
Click here to hear the program “Click” from BBC World Service (right-click to download). This particular show was about violence and video games, where I was invited to talk about GTP. The second part of my participation starts at 19:10.
Introduction to the first of the show: “Just how damaging are violent video games to the developing minds of adolescents and young adults, especially males? A new study from the USA using brain scans suggests that there may be significant changes to brain activity following regular playing of video games. Tom Hummer, an assistant professor of psychiatry at Indiana University in the USA discusses the outcomes of his study.
Click is also joined by Angelica Ortiz de Gortari from Nottingham Trent University, in the UK, who is a specialist in Game Transfer Phenomena. ”