BBC East Midlands Today (2015)

Salty Language thoughts on GTP (2016)

HOOPLETON“We play. We play a lot. And for it we see things differently than all of the people who ever came before us. Literally, we see things differently.

We of the silicon generation live in a pseudo, near constant hypnagogic state. A lucid threshold consciousness in which the vibrancies of the gamerverse shift into reality, pulling us in and out of the slipstream. The walls they come tumbling down and for a time it’s hard to distinguish between the layers.

When I put my controller down and step outside into the bright cloudless sky I can see screen-tearing, pixelation, rendering. Are these my sea legs or are these augmented realities not my realities? Am I still playing a game?

The Ancients believed that to glimpse the mystical the illusions of our world first had to be splintered. The afterworld was built on top of this world. To get at God you had to mistrust your senses. So drunkenness was next to godliness. To unhinge the mind was to set it free and to peek behind the astral curtain.

Psychology refers to it as the Game Transfer Phenomena. Visual and auditory conditioned responses. Echoes of extended gameplay. We are Pavlov’s dogs, programmed by developers to react instinctually to specific stimuli.

In other words there is no Matrix, there is no God, just a few thousand programmers elbow deep into our cerebral cortex. Our basic neurological impulses tweaked in a postproduction edit. Our brains a scramble from too many video games.

Too bad.

I prefer the mystical. A glimmer into something that we’ve lost in our rush toward the future. Something ancient. Something greater than ourselves that the stimulation of video games allows us to perceive. The relativity of reality? God as programmer, arranging and rearranging the configuration of the atoms that is us.”

Daniel Owens- “I recently experienced this playing Portal 2, exactly as listed in the articles. It was to the point that it interrupted my sleeping patterns. It felt as if my body went to sleep but my mind was still working. It seems to happen in games with frequent sidekick interaction, or a narrator (i.e. GlaDos’ steady stream of speech, the backpack/water gun in Super Mario Sunshine, Navi’s oft mocked “HEY!”).

I remember specifically on another occasion, after Super Mario Sunshine came out that I could not sleep for a full night for nearly a week after playing it. That was the worst. I’ve never had anything bleed into my waking life though, but could see that possibly happening to a person that plays video games more frequently.

I’m glad you’re studying and writing about this, as I have noted it in my daily life and have been confused as to what was happening on those sleepless nights.”

Poem about the tetris effect by Tatterdemalion

Opinions about other gamers’ experiences by  We are the Nerds Of A Feather!



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