Category Archives: Announcements

Book chapter on Game Transfer Phenomena: Beyond the Boundaries of the Game

The book Boundaries of Self and Reality Online: Implications of Digitally Constructed Realities edited by Jayne Gackenbach & Johnathan Bown, includes a chapter by me and Mark D. Griffiths. “Beyond the Boundaries of the Game: The Interplay Between In-Game Phenomena, Structural Characteristics of Video Games, and Game Transfer Phenomena”.GTP_BOUNDARIES OF SELF AND REALITY ONLINE

This chapter is a first attempt to map in-game phenomena and structural characteristics of video games, with transfers of game experiences manifesting in a number of modalities: altered perceptions, automatic mental processes, and behaviours with the purpose of stimulating future empirical work for hypothesis testing. This chapter also examines which phenomena, inherent to the video game world and elements in the gameplay, appear to contribute to the transfer of game experiences.

We have identified four core factors relevant for GTP to occur: (1) sensory perceptual stimulation, (2) high cognitive load, (3) dissociative states, and (4) high emotional engagement.

I want to thank my dear colleague Jayne Gackenbach for the invitation to collaborate in this book. It is a particular pleasure for me to appear in a book together with John Suler, one of my favourite scholars when I started investigating the psychosocial effects of Internet and addiction in 1998 for my undergraduate thesis for becoming a psychologist.

John Suler’s initiative with his website on the psychology of the Cyberspace together with  Sherry Turkle and her book “The life on the screen”, Kimberly Young with her centre Net Addiction and her book “Caught in the Net”, and Mark D. Griffiths’ research were crucial for me choosing Cyberpsychology as my main area of research.

I remember my times in “the Palace” (a visual, spatial and auditory chat environment that palacewas quite advance for 1995) where Suler conducted his social research on the psychology of the cyberspace.

Wow! This really brings back memories about the ambience in there. I can almost remember the sounds!

Game Transfer Phenomena is moving to a new home!

Moving from UK… I will miss many things from Nottingham, the city of Robin Hood! A colourful multicultural, breathing and living city! A city that I witnessed getting developed during the last couple of years.

I’m happy and proud when I look back at my time in Nottingham. During the last six years I gave the best of me and put Nottingham Trent University on the headlines all around the world with my research on Game Transfer Phenomena conducted as my PhD.

BBC TV and BBC Radio (e.g., Click, Digital Human), New Scientist, Boston Globe, International Herald Tribune, Discovery News, and I got even my research into the TV series CSI: Cyber

Seeing the possibilities rather than the limitations… My partner Anders made me realise this is how I navigate through life, during our final dinner in Nottingham… I’m grateful for the opportunities to grow professionally and mature personaimg_1245lly.

During the last years my life has revolved around the work I highlight below, mostly done as part of my doctoral research next to my PhD supervisor Professor Mark Griffiths at Nottingham Trent University.

I hope to visit my friends and colleagues in Nottingham at some point in the future… For now, it is time to move on and keep building the dreams on a new path.

University of Liège in Belgium here I come!

I´m looking forward to start a new phase in my research into GTP with my Marie Curie COFUND postdoc fellowship, co-funded by the University of Liège and the European Union.

Conferences:

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Media coverage:

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Main published articles:

Ortiz de Gortari, A. B. (2016). The Game Transfer Phenomena framework: Investigating altered perceptions, automatic mental processes and behaviors induced by virtual immersion. Proceedings of the 21st Annual Review of Cybertherapy and Telemedicine. Cypsy21. In press.

Ortiz de Gortari A. B., Oldfield B & Griffiths M. D (2016). An empirical examination of factors associated with Game Transfer Phenomena severity. Computers in Human Behavior, 64, 274-284

Ortiz de Gortari A. B., & Griffiths M. D. (2016). Prevalence and Characteristics of Game Transfer Phenomena: A Descriptive Survey Study. International Journal of Human-Computer Interaction, 32(6), 470-480.

Ortiz de Gortari, A. B (2015). What can Game Transfer Phenomena tell us about the impact of highly immersive gaming technologies? Proceedings of the Interactive Technologies and Games 2015 Conference Proceedings in IEEE xplore.

Ortiz de Gortari, A. B., Pontes, H. A., & Griffiths, M. D. (2015). The Game Transfer Phenomena Scale: An instrument for investigating the non-volitional effects of video game playing.Cyberpsychology, Behavior, and Social Networking.

Ortiz de Gortari, A. B., & Griffiths, M. D. (2015). Game Transfer Phenomena and its associated factors: An exploratory empirical online survey study. Computers in Human Behavior, 51, 195-202.

Ortiz de Gortari, A. B & Griffiths, M. D (2015). Living the game. IGI Global editorial monthly news. http://www.igi-global.com/newsroom/archive/living-game/2223

Ortiz de Gortari, A. B., & Griffiths, M. D. (2014). Auditory experiences in Game Transfer Phenomena: An empirical self-report study. International Journal of Cyber Behavior, Psychology and Learning 4(1), 59-75.

Ortiz de Gortari, A., & Griffiths, M. (2014). Automatic Mental Processes, Automatic Actions and Behaviours in Game Transfer Phenomena: An Empirical Self-Report Study Using Online Forum Data. International Journal of Mental Health and Addiction, 1-21.

Ortiz de Gortari, A. B., & Griffiths, M. D. (2014). Altered Visual Perception in Game Transfer Phenomena: An Empirical Self-Report Study. International Journal of Human-Computer Interaction, 30(2), 95-105.

Ortiz de Gortari, A. B., & Griffiths, M. D. (2012). An Introduction to Game Transfer Phenomena in Video Game Playing. In J. I. Gackenbach (Ed.), Video Game Play and Consciousness. NY: Nova Publisher.

Ortiz de Gortari, A. B., & Griffiths, M. D. (2012). The Relevance of Game Transfer Phenomena When Addressing Problematic Gaming. Paper presented at the 17th annual CyberPsychology & CyberTherapy Conference, Brussels, Belgium.

Ortiz de Gortari, A. B., Aronsson, K., & Griffiths, M. D. (2011). Game Transfer Phenomena in video game playing: A qualitative interview study. International Journal of Cyber Behavior, Psychology and Learning, 1(3), 15-33.

 

Participate in a survey about Pokémon Go!

Looking for Pokémon Go players for a new study!

pokemon-survey-banner1

Please help us by answering this survey focusing on Pokémon Go & Game Transfer Phenomena.

The aim is to investigate the impact of the Augmented Reality game

Pokémon GO on gamers´ well-being and Game Transfer Phenomena.

You should be at least 18 years old to participate in the study.

Participate in the Survey in English

https://www.surveymonkey.com/r/PokemonGo_Survey_English

Participa en el cuestionario en Español

https://es.surveymonkey.com/r/PokemonGo_Survey_Espanol

Please share the link to the survey with your contacts.

Read more: Blogs related to Pokémon.

Achievement unlocked – PhD completed!

I want to share the good news with you. I have successfully defended my PhD thesis and I’m officially about to become a doctor!

I decided to pursue a PhD because it would allow me to continue with my research but I didn’t thought it would be such a rich experience in the full extense of the word.

I want to thank all who in one way or another have participated and contributed to my research. Gamers’ comments, critics, videos, cartoons, news and poetry enriched my days as a PhD student and strengthen my commitment to contribute to society through my research. Thanks to all of you who have made it possible for me to build up a new path for exploring my professional passion.

If you are curious you can read my full acknowledgement included in my thesis.

Keep tuning in to know about the next step in my research about GTP.

GTP resarch_pilars

 

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