Game Transfer Phenomena: The Original AR!?
I just found out about the article “Game Transfer Phenomena: The original AR” by Sophie Turner. It was published in the magazine Unwinnable that covers video game culture, art and more. This edition is on The Body Horror. It is a magazine I will follow! Thanks for this Sophie!
I like that title! “Game Transfer Phenomena: The original AR“. It resonates with thoughts from an old post of mine:
“There are still no holograms or touch interfaces that float in front our eyes, and the Google glasses are just a small step on the way. No artificial technology is needed, only the most powerful machinery never invented, the human mind! Suddenly the real scenery of some gamers appeared tinted by colours and textures, shadows, auras around objects, menus, power bars, and pixelations.”
Here is an extract from the article in Unwinnable about GTP:
“Ever been living your mundane, day-to-day life and reached for your nonexistent
Portal gun after noticing a blank white wall or had to fight the
urge to pick through some particularly useful looking foliage for a Stimpak?
Perhaps you’ve curled up in bed after a long Tetris session and continued
seeing the game behind your eyes, or have reached for the save button in a
perilous situation before being hit by the crushing reality of living in the real
world? If so, you’ve experienced Game Transfer Phenomena (GTP), and you’re
definitely not alone.
GTP is a term coined by psychologist and self-confessed gamer Angelica
B. Ortiz de Gortari, who began studying the phenomena after her own
experiences with them.”
Continue reading on page 106 in the magazine.