Game Transfer Phenomena in an episode of CSI: Cyber

I was surprised to see that Game Transfer Phenomena were featured in an episode of CSI: Cyber. In episode 11 (season 1) ‘Ghost in the machine’ Game Transfer Phenomena were more than mentioned.

As a dear friend expressed to me “science fiction often act as metaphorical mirror of our collective perspective toward technology (-for good or for bad I must add), it is significant that GTP is appearing in this context”.

In the first segment, this appears after the title sequence:

“game transfer phenomena – when gamers believe they can mimic the physical abilities of their on-line avatar in the real world.”

In the second segment, a gamer jumps from a roof thinking he can reach another roof, and the agents argue he was under the influence of GTP.

In research about GTP gamers have reported thoughts and urges to do something as in the game in day-to-day context, but in most of the cases they have hold back their impulses. Resemblances of situations or physical objects simulated in the game appear to trigger many of the GTP experiences reported to date. Although, it is worth noticing, that acting out such an “extreme” behaviour is very rare.

Here is the transcript of the segment:

Elijah: Corey told the paramedics he ran because he had drugs. Now, the charge for drug paraphernalia is virtually nothing. And then he jumps. He had to have known he wasn’t gonna make it.

Avery:  We just witnessed a prime example of Game Transfer Phenomena, or what we call “GTP under the influence”.

Elijah: GTP? Sounds like something they’ll be selling a pill for soon. (laughs)

Avery: There’s a documented history of videogamers experiencing involuntary impulses to perform gaming actions in the real world. The more they play the game, the more they are in the game, in real life. Corey thought that he could jump to that other balcony to escape.

Male voice: You got to jump, man! …

Avery: because he’d done it so many times in the game.

Elijah: That-That’s just plain crazy.

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About Angelica B. Ortiz de Gortari

Dr. Angelica B. Ortiz de Gortari is Marie Curie Postdoctoral Research fellow in Cyberpsychology. Critical inquiry on the psychosocial implications of interactive media technologies has been her professional passion since undergraduate school, when she conducted one of the first studies on internet addiction. Game Transfer Phenomena (GTP) is her area of research expertise, for which she has won awards. Dr. Ortiz de Gortari’s research has been featured in different media worldwide including Discovery News, History Channel News, BBC World Service, the New Scientist and the International Herald Tribune. Her research on GTP has even inspired an episode of the TV series CSI: Cyber. She has published academically and presented at several international conferences. The goal of her research is maximizing the psychological and social benefits of interactive virtual technologies while reducing the potential risks it can present to some individuals.

Posted on May 14, 2015, in Media and tagged , , , , . Bookmark the permalink. 4 Comments.

  1. I think it’s amazing be able to be witness of the mention of this topic in a fiction series. This because it is a study of an effect caused by the use of fiction stories and environments, studied in the real life, and explained through fiction resources like this series. Apologize for my bad english.

  2. I think it’s amazing be able to be witness of the mention of this topic in a fiction series. This because it is a study of an effect caused by the use of stories and environments that are fiction, studied in the real life, and also, are explained through fiction resources like this series.Apologize for my bad english.

  1. Pingback: Coverage about GTP in CSI: Cyber | Game Transfer Phenomena

  2. Pingback: Mexican coverage of GTP in CSI | Game Transfer Phenomena

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