Some of the more commonly reported visual experiences

A large variety of video game elements and types of altered visual perceptions have been reported by gamers. Here are some of the more commonly reported visual experiences (1, 2)

A total of 181 different video game titles were associated with GTP in the visual modality, ranging from tile-matching puzzle games to massively multiplayer online role-playing games (2).

Perceiving RL environments distorted immediately after stopping playing.

Motion after-effects like. If you look at this spiral for short time you can experience a similar effect.

Visual2_Guitar Hero

Seeing video game images while trying to fall asleep.

The recurrent after-images were seen as either static or in movement. The images were seen while trying to falling asleep or every time they blinked or closed their eyes.

V2_RecurrentAfterimages

Visualizing or seeing video games elements when wanted to used it in RL

AT2_portal

Seeing or visualizing video game images with open eyes

Some gamers’ visual experiences were triggered by automatic associations.

Visual1 Tetris

Some gamers have seen video game images superimposed on real life objects or just in front/corner of their eyes. Sometimes these experiences were triggered by similarities between real life stimuli and video game elements, and in other cases the images were triggered by associations between activities. We speculated that altered state of consciousness, fostered by the gamers’ relatively passive and automatic activities, facilitated the GTP (2). Anxiety and stress has been related to these experiences (1).

V7_health bars

Visual Misinterpretations

Misinterpretations of real life objects that share similarities and are presented in similar context as in the game.

Visual3 UAV

percents VGTP

In this video you can see some of the video game elements that have been related with the gamers’ experiences.

If you want to know more you can read the study Altered Visual Perception in Game Transfer Phenomena: An Empirical Self-Report Study.

(1) Ortiz de Gortari, A. B., Aronsson, K., & Griffiths, M. D. (2011). Game Transfer Phenomena in Video Game Playing: A Qualitative Interview Study. International Journal of Cyber Behavior, Psychology and Learning (IJCBPL), 1(3), 15-33.

(2) Ortiz de Gortari, A. B., & Griffiths, M. D. (2013). Altered Visual Perception in Game Transfer Phenomena: An Empirical Self-Report Study. International Journal of Human-Computer Interaction, 30(2), 95-105.

Advertisements

About Angelica B. Ortiz de Gortari

Dr. Angelica B. Ortiz de Gortari is Marie Curie Postdoctoral Research fellow in Cyberpsychology. Critical inquiry on the psychosocial implications of interactive media technologies has been her professional passion since undergraduate school, when she conducted one of the first studies on internet addiction. Game Transfer Phenomena (GTP) is her area of research expertise, for which she has won awards. Dr. Ortiz de Gortari’s research has been featured in different media worldwide including Discovery News, History Channel News, BBC World Service, the New Scientist and the International Herald Tribune. Her research on GTP has even inspired an episode of the TV series CSI: Cyber. She has published academically and presented at several international conferences. The goal of her research is maximizing the psychological and social benefits of interactive virtual technologies while reducing the potential risks it can present to some individuals.

Posted on January 31, 2014, in GTP cartoons, GTP study and tagged , , , . Bookmark the permalink. 1 Comment.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: