Insightful article about GTP in VentureBeat

Check out this article about GTP in GamesBeat by Dan Crawley: “Seeing things: When gaming messes with reality — and your brain”

Damn Tetris blocks. Seeing them everywhere. Can’t sleep. Can’t turn them off.

For most of us, gaming offers a momentary escape from the real world, but for some, the distinction between onscreen actions and reality can blur. A recent study highlights how gaming can seriously affect our senses and offers a glimpse through the eyes of gamers whose brains keep on playing.

In the study, gamers talk about seeing a grenade icon from Call of Duty while out shopping and nearly commando-rolling away, a bedroom turning into a Minecraft-style grid, and a wide range of visual distortions that last long after a game is back in its box.

Not everyone is equally susceptible to these effects – likened to the symptoms of conditions such as epilepsy and schizophrenia – but should gamers experiencing them be concerned for their mental and physical well-being?

And does the game industry need to take notice of this research? Continue reading…

 

If you want to know more you can download the full study Altered Visual Perception in Game Transfer Phenomena: An Empirical Self-Report Study.

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About Angelica B. Ortiz de Gortari

Dr. Angelica B. Ortiz de Gortari is Marie Curie Postdoctoral Research fellow in Cyberpsychology. Critical inquiry on the psychosocial implications of interactive media technologies has been her professional passion since undergraduate school, when she conducted one of the first studies on internet addiction. Game Transfer Phenomena (GTP) is her area of research expertise, for which she has won awards. Dr. Ortiz de Gortari’s research has been featured in different media worldwide including Discovery News, History Channel News, BBC World Service, the New Scientist and the International Herald Tribune. Her research on GTP has even inspired an episode of the TV series CSI: Cyber. She has published academically and presented at several international conferences. The goal of her research is maximizing the psychological and social benefits of interactive virtual technologies while reducing the potential risks it can present to some individuals.

Posted on January 28, 2014, in News and tagged , . Bookmark the permalink. Leave a comment.

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