GTP examples

“Play”

This movie created by David Kaplan and Eric Zimmerman is a dramatization of how games and reality merges

The above video has a part which examplifies players experience (Hypnagogic experiences) when they saw elements from the video games elements mixed with RL enviroments.

“I started seeing health bars above people’s heads. It was mostly when I played football in school in the breaks. We were losing in a game and when we started turning it to our advantage.  I started to see stuff almost like some kind of “bar” when I look down that I could use to, I don’t know, do something strange” (Charlie, 17).

Also, you can see in the video something related about how players use the images or menus from the games for taking decisions and reasoning about pros and cons in their RL decisions. This occurred when players played interactive dramas where they had to choose an option from a menu and by doing so, controlling what happens in the game history. Depending on these decisions, they succeeded or failed in the game.

“After playing the game i felt like playing it Like i was the character So i moved like the character. You Can “think” You chose a subject you want the Character to think about. And you hear him/her think that In reality. I imagined myself in this menu and chosen the topics I should think about Like in the game” (Simon, 15)

Homer Simpson using Tetris to pack the car
Click here for clip

“When i pack i often place my things like tetris blocks. And make it into a game… It becomes more fun then before…”(Simon, 15).

Watch this video and you will find out what the “Motion after effect”.
This phenomenon is experience by players right away after they stopped playing, when objects seemed to levitate or move slowly when the players took their eyes from the screen and is usually connected with music games with scrolling notes like Guitar Hero.

“We also get the Guitar Hero effect after we played it for a while After a couple of hours with it when we turn it off. everything slowly moves up for a short period. Since the notes in the game falls down, and after you played it for a while, everything slowly moves upwards when you are not looking at the game. if you play guitar hero, play it for a while, 1-2 hours. then turn it off, look at the wall or a bookshelf and you see everything moves slowly upwards. But only for a short period. Like an optical illusion”(Albin, 20).

 

 
Speed running in Quake (Check the 5th sing)
“A while ago, when I was playing a lot of speedrunning in Quake, I also thougt a few times in RL that if I could use the speedrunning techniques I could move faster. For example if you walked half facing the wall and really close to the wall (in the game) you walked faster, so actually a few times when I walked close to walls (in RL) I thought that should be faster.”

WOW dance in RL “I reamemberd when someone told me to dance i think it was in school or something i started dancing as the chars in but then i realised what i was doing and stoped :P” (Linus, 19)

Climbing in RL

Andreas:“I got that urge though to climb and explore after I played Shadow of the colossus

Researcher: How you will defined Urge?

Albin: Something that you really want to do, almost as if you must do. No matter what.

Researcher: From scale from 1 to 7 how intense it was your urge?

Can say, 5” (Albin M, 21)

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About Angelica B. Ortiz de Gortari

Dr. Angelica B. Ortiz de Gortari is Marie Curie Postdoctoral Research fellow in Cyberpsychology. Critical inquiry on the psychosocial implications of interactive media technologies has been her professional passion since undergraduate school, when she conducted one of the first studies on internet addiction. Game Transfer Phenomena (GTP) is her area of research expertise, for which she has won awards. Dr. Ortiz de Gortari’s research has been featured in different media worldwide including Discovery News, History Channel News, BBC World Service, the New Scientist and the International Herald Tribune. Her research on GTP has even inspired an episode of the TV series CSI: Cyber. She has published academically and presented at several international conferences. The goal of her research is maximizing the psychological and social benefits of interactive virtual technologies while reducing the potential risks it can present to some individuals.

Posted on February 26, 2011, in GTP, video. Bookmark the permalink. Leave a comment.

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