Targeting the real life impact of video games

 Looking for Young Video game players!!!

GRATIS BIOBILJETT

 Who can participate?

  • Frequent video game players.
  • Play daily or at least 10 hours per week.
  • You must have experience with different types of video games and play or had ever played some game that pump your adrenaline and arousal.
  • Age:Between 15 to 16 and 18 to 21 years old

 What is it about?

It is an interview about young players’ experiences playing video games.

 The interview will focus on your personal experiences of gaming and stories about your real life related with video games.

 It is a Master Thesis. And it is supervised by  professor Karin Aronsson from the department of Child and Youth Studies at Stockholm University.

How long time will it take?

45 to 60 minutes at a location and time that is suitable for you.

The interviews will be conducted in English, although I also speak Swedish and Spanish.

The interview will be recorded (Mp3).

Your name will remain anonymous.

 When?

April and May 2010

 I am looking forward to hear from you!

If you don’t live in Sweden or if you prefer, the interviews can be carrie on online.

Info@cyberpsyke.org

skype: Cyberpsyke

0763165406

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About Angelica B. Ortiz de Gortari

Dr. Angelica B. Ortiz de Gortari is Marie Curie Postdoctoral Research fellow in Cyberpsychology. Critical inquiry on the psychosocial implications of interactive media technologies has been her professional passion since undergraduate school, when she conducted one of the first studies on internet addiction. Game Transfer Phenomena (GTP) is her area of research expertise, for which she has won awards. Dr. Ortiz de Gortari’s research has been featured in different media worldwide including Discovery News, History Channel News, BBC World Service, the New Scientist and the International Herald Tribune. Her research on GTP has even inspired an episode of the TV series CSI: Cyber. She has published academically and presented at several international conferences. The goal of her research is maximizing the psychological and social benefits of interactive virtual technologies while reducing the potential risks it can present to some individuals.

Posted on April 21, 2010, in GTP. Bookmark the permalink. Leave a comment.

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