Portal Christmas & Happy New Year 2012!

Portal Christmas Tree by Ryan Kelly, Jason Roberts and Chris Schuster.

GTP article in the New Scientist

Read the article “Level-up life: how gaming can enhance your reality” by Sally Adee in the New Scientist.

IT WAS mid-January and the roads in New York were slick with ice. I was driving aimlessly in search of a parking space when, while turning an especially tight bend, I went into a sickening sideways skid and headed straight for a row of snow-covered cars. I wasn’t expecting what happened next. Without thinking about what I was doing, I twisted the wheel in a way that I had never done before. It worked: I came out of the skid and drove away unscathed. Read more

Cover of 24 December 2011 issue of New Scientist magazine

BBC “Click” – Podcast: Violence & video games

Click here  to hear the program “Click” from BBC World Service (right-click to download). This particular show was about violence and video games, where I was invited to talk about GTP. The second part of my participation starts at 19:10.

Introduction to the first of the show: “Just how damaging are violent video games to the developing minds of adolescents and young adults, especially males? A new study from the USA using brain scans suggests that there may be significant changes to brain activity following regular playing of video games. Tom Hummer, an assistant professor of psychiatry at Indiana University in the USA discusses the outcomes of his study.

Click is also joined by Angelica Ortiz de Gortari from Nottingham Trent University, in the UK, who is a specialist in Game Transfer Phenomena. “

Angry Birds- Pistachios Ad

Mario Kart IRL

Gamer Commute

Mexican report about GTP

Here is a report done by the interactive magazine Reporte Indigo in Mexico about GTP. The report is called La vida como un videojuego (Life as a video game).

Portal: No Escape

Live Action Short Film by Dan Trachtenberg

Skate 3 – Everybody’s Skating

Real Life Heavy Rain

“After playing the game I moved like the character.You can ‘think’ you chose a subject you want the character to think about. And you hear him/her think that in reality. I imagined myself in this menu and chosen the topics I should thinkabout like in the game” (Simon, 15)

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