A funny surprise in Level Magazine

What a pleasant surprise my boyfriend got when visiting Sweden. He bought a copy of his favorite Swedish game magazine “Level” (as he usually does when visiting Sweden) and found an article about Game Transfer Phenomena, “Are you a super human?

Good edition to add to his collection. This is one of the advantages of playing games with your b-friend ;)

Here is a snapshot for my fellow Swedish gamers.

GTP_LevelMagazine

Virtual phantom limbs

Which video game elements have you wished to have in real Life?

Check out Killer guides blog for some game elements and functions these gamers wishes to have in real life.

Research about Game Transfer Phenomena has found that some gamers not only wished to have video games elements in real life but have actually tried to use them. This resulted in automatic thoughts, episodic dissociations, involuntary movements of fingers or arms, tactile sensations of game controls, and projections of video game images elicited by automatic associations between real life stimuli, events and video games elements.

These experiences can be explained as conditioned responses by pairing activities with video game elements; these appear to be effects of the repetitive use of virtual artefacts. However, I also see these experiences as interesting examples of virtual embodiment. Maybe it is a part of our cyborg nature nowadays, where not only physical devices that provide us with functions are missed or desired, but also intangibles objects that can empower us.

Video game elements transferred to real life sceneries are like phantom limbs, metaphorically representing our wishes to enhance our real life abilities (bionic arm) compensating our human limitations (teleport), fixing our mistakes (reverse the time), preserving our moments (save), leading us towards destiny (quest arrows), revealing the state of others (health bars) and being self-aware (HUD).

Caught myself wishing to have the zoom from the rifle scope to see something far away, during my days of intensive playing of Resident Evil 4, was what triggered my inquisitive mind to start my research about GTP.

Here are some examples reported by gamers in an interview study (1).

Seeing health bars IRL - “I started seeing health bars above people’s heads. It was mostly when I played football in school in the breaks. We were losing in a game and when we started turning it to our advantage. I started to see stuff almost like some kind of “bar” when I look down that I could use to, I don’t know, do something strange” (Charlie, 17).

Reversing time to undo a mistake – “After completing ‘Prince of Persia: Sands of Time’ when I accidentally dropped a sandwich with the butter side down, I instantly reached for the “R2” button. My middle finger twitched, trying to reach it. Only to discover that I didn’t have a PS2-controller in my hands” (Milton, 19).

Using a hook to get to town- “When just ‘Cause 2’ got released, I played it a lot for about two weeks. But when I tired of the game, and I was sitting at my windows, four floors up, I thought ‘It would be so awesome if I could [tie a] hook to that car and get to town that away’ and felt like pressing the ‘F’ [button on the game pad] but it was like a reflex” (Milton, 19).

hook cause 2

Missing a bionic arm – “When I had played ‘Bionic Commando’ for a long time, in reality it felt so weird not to have the Bionic arm” (Tobias, 15).

bionic arm_alone

Shift button to talk – “When I was giving a presentation I wanted to press the ‘shift’ button to start the microphone, because I had a function in the computer. But in Real Life when I was giving the speech, I couldn’t find the button. I was looking for my keyboard in the air but it wasn’t there” (Carl, 19).
Search button – “Sometimes I can find myself trying to find a search button In Real Life. Like in ‘World of Warcraft’ you can use /who to find people. I was in a big crowd looking for my older brother and after looking for like 5 minutes I thought ‘Ooh, I’m so stupid I’ll just use the / who function’. But then I realised how stupid it sounded” (Linus, 19).

shift

Gravity gun to get something from the fridge - “The gravity gun from ‘Half Life’. I want to use pretty often. When you want something from the fridge and don´t wanna go all the way over there” (Simon, 15).

gravitygun-halflife2
Grapple to get a bowl -
“I played ‘Tomb Raider’ and could reach something with the grapple Lara has, and when I saw a bowl in our pantry that I couldn’t reach I wished I could have her grapple so I could’ve reached it!” (Eva, 16).

grapple
Telekinesis to move a car - “The thought just pop up in my mind, like “Oh, what if I were able to use my telekinetics to move this car out of my way so that I can drive pass with my moped” (Anton, 15).

telekinetics

If you want to know more check out:

(1) Ortiz de Gortari, A. B., Aronsson, K., & Griffiths, M. D. (2011). Game Transfer Phenomena in videogame playing: A qualitative interview study. International Journal of Cyber Behavior, Psychology and Learning, 1(3), 15-33.

AR & Gamification of real life activities

A brilliant short sci-fi film. This video was created by Eran May-raz and Daniel Lazo and it was their graduation project from Bezaleal academy of arts.

Sight portray a world in which apps are used to interact with the world using Augmenting Glasses. We are in fact not too far from getting this kind of glasses. In 2014 we may have some in front of our eyes. Although do not rush or freak-out. These glasses will have limited capability and our world will still be the same. Although, it is changing and changing us!

Check out: Google Glass development charges ahead

Happy New Year 2013!

Many many years ago, I was looking for my path in life.  I needed to travel far away from home to realize how important it was to have a goal in life in order to make my dreams become true.
Thanks to all that with your colourful, spontaneous, critical insights about Game Transfer Phenomena and showing interest about my research allowed me to continue building an essential part of my path of happiness. Thanks to all that motivated me in one way or other to continue with my thirst for knowledge that characterize me. My best wishes for 2013!2013 gtp_ready

Super Mario Beads 3

Here is a nice animated film made by Lefvandebilder (Marcus Knutsson. Hannes Knutsson, Christoffer Guilotte, Martin Jansson).

Survey closed, now analyzing data!

No more spam at least for awhile ;)
Now it is time to work with the data. I hope we will be able to share the results soon.
I would like to thank all of you that has collaborated in my PhD project.
This have been a rich experience. Thanks all for all your encouraging words and the hard critics. I will try to learn from it all.
Thank you very much for your help and support! I would specially like to thank:

Apollo Gamewinners.com
César Augusto Velázquez Vargas  
Christopher Hutton http://liter8.net/who-am-i/
Colin Blankenship Austin Community College, Game Development Institute
DrNikki Elite Girl Gamers, and my name is
Fernando Riveroll Guerrero http://pokemex.com/
Fredrik Blomster
Game city Nights http://nights.gamecity.org/
JaDW http://www.levelup.com/
Joost Schuur http://plus.joostschuur.com.
Joeeni3D  
Joe http://www.meetup.com/videogamenetwork/
Jugarmas http://www.jugarmas.es/
Kyle Cherry Confetti
Matthew Bolin http://www.pureglitching.com
Marshall Honorof https://twitter.com/marshallhonorof
Mauricio Kuriel  
Nerds at heart https://www.facebook.com/pages/Nerds-at-Heart/114145631953098
Oscar Soto https://www.facebook.com/groups/255323664549839/
Prathap Chandran http://www.meetup.com/London-Game-Developers
Phoenix Gaymers https://www.facebook.com/groups/phxgaymers/?fref=ts
Quake http://www.levelup.com/
Stacy Holmstedt https://www.facebook.com/pages/Geek-Girls-of-the-East-Valley/288642553892

Game over for the dust!

Poetic & insightful thoughts about GTP

Hoopleton has written this nice piece about GTP. I love it!!!

“We play. We play a lot. And for it we see things differently than all of the people who ever came before us. Literally, we see things differently.

We of the silicon generation live in a pseudo, near constant hypnagogic state. A lucid threshold consciousness in which the vibrancies of the gamerverse shift into reality, pulling us in and out of the slipstream. The walls they come tumbling down and for a time it’s hard to distinguish between the layers.

When I put my controller down and step outside into the bright cloudless sky I can see screen-tearing, pixelation, rendering. Are these my sea legs or are these augmented realities not my realities? Am I still playing a game?

The Ancients believed that to glimpse the mystical the illusions of our world first had to be splintered. The afterworld was built on top of this world. To get at God you had to mistrust your senses. So drunkenness was next to godliness. To unhinge the mind was to set it free and to peek behind the astral curtain.

Psychology refers to it as the Game Transfer Phenomena. Visual and auditory conditioned responses. Echoes of extended gameplay. We are Pavlov’s dogs, programmed by developers to react instinctually to specific stimuli.

In other words there is no Matrix, there is no God, just a few thousand programmers elbow deep into our cerebral cortex. Our basic neurological impulses tweaked in a postproduction edit. Our brains a scramble from too many video games.

Too bad.

I prefer the mystical. A glimmer into something that we’ve lost in our rush toward the future. Something ancient. Something greater than
ourselves that the stimulation of video games allows us to perceive. The relativity of reality? God as programmer, arranging and rearranging
the configuration of the atoms that is us.”

Check out Hoopleton’s blog!

The last round of the survey!

Participate in the GTP survey.

You should be a video game player and 18 years old or older.

We are almost there. I hope soon be able to share the results with you!

Please share the link with your friends!!!

Here you can access the survey:
English
Spanish

Game on. Gamification & GTP

One of my favorite ads;)

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